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WE HOLD THE FRAME

NARRATIVE  /  CHOICE-DRIVEN  /  SINGLE PLAYER  /  PC AND CONSOLES

INDEPENDENT STUDIO
DEBUT TITLE IN PRODUCTION
NOT ANNOUNCED YET

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Games that are carried
by their story.

STORY-RICH AND SINGLE PLAYER, WHERE WHAT THE PLAYER CHOOSES CHANGES HOW IT ENDS.
WRITTEN AS A SERIES, FOR PC AND CONSOLES.

01  ·  THE GAME

A crime story, and a study of what people are underneath.

Our debut title is in production and has not been announced. It is third person, single player, and built so that the choices the player makes change how the story ends.

It is written as a series. The first episode is what we are building now — the later ones are meant to be wanted, not promised.

The world is contemporary and ordinary: a present-day city, present-day people. The look sits close to greyscale, with very few colours left in it, and those few used deliberately.

There is action in it, and it is deliberately limited. What the game runs on is dialogue that matters.

02  ·  HOW WE WORK

03  ·  PUBLISHED WORK

More than four years of making game assets and characters. A selection of that work is published under the name Pix Magic, available for anyone to see and use today.

SEE THE STORE

THE STUDIO

One game at a time, made properly.

Longtake Entertainment is an independent studio of artists, animators and audio specialists. The company is registered in Wyoming, United States; the studio works from İstanbul.

Our debut title is in production. We work on one game at a time and give it our full attention. Everything on this page is either finished or plainly described as unfinished.