WE HOLD THE FRAME
INDEPENDENT STUDIO
DEBUT TITLE IN PRODUCTION
NOT ANNOUNCED YET
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Games that are carried
by their story.
STORY-RICH AND SINGLE PLAYER, WHERE WHAT THE PLAYER CHOOSES CHANGES HOW IT ENDS.
WRITTEN AS A SERIES, FOR PC AND CONSOLES.
01 · THE GAME
A crime story, and a study of what people are underneath.
Our debut title is in production and has not been announced. It is third person, single player, and built so that the choices the player makes change how the story ends.
It is written as a series. The first episode is what we are building now — the later ones are meant to be wanted, not promised.
The world is contemporary and ordinary: a present-day city, present-day people. The look sits close to greyscale, with very few colours left in it, and those few used deliberately.
There is action in it, and it is deliberately limited. What the game runs on is dialogue that matters.
02 · HOW WE WORK
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PERFORMANCE
The characters are voiced by professional actors, and their facial animation is taken from those recorded performances.
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MUSIC
An original score, composed for the game.
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THE TEAM
Artists, animators and audio specialists, working with performers and writers across time zones.
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PLATFORMS
PC and consoles, released together. No gambling, no real-money gaming, no user deposits.
03 · PUBLISHED WORK
More than four years of making game assets and characters. A selection of that work is published under the name Pix Magic, available for anyone to see and use today.
SEE THE STORETHE STUDIO
One game at a time, made properly.
Longtake Entertainment is an independent studio of artists, animators and audio specialists. The company is registered in Wyoming, United States; the studio works from İstanbul.
Our debut title is in production. We work on one game at a time and give it our full attention. Everything on this page is either finished or plainly described as unfinished.